In this classic 1996 GDC postmortem from Michael Kaplan John Sanborn and Jim Simmons, learn about one of the game industry's first attempts to incorporate live-action filmmaking with interactive play, and how developers of old grappled with narrative challenges still facing the industry today. Content warning: The video footage of the discussed game may not be suitable for all ages. In this game, the player uses mind control abilities force people to do things against their will, some of which are sexually suggestive in nature. Register for GDC: http://ubm.io/2gk5KTU Join the GDC mailing list: http://www.gdconf.com/subscribe In this 2015 animation bootcamp session, Skullgirls Animator Mariel Cartwright presents a live 2D traditional animation demo that will demonstrate the way the fighting game Skullgirls is animated. Follow GDC on Twitter: https://twitter.com/Official_GDC GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.
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